poe returning projectiles. 2. poe returning projectiles

 
 2poe returning projectiles  But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible

Kokleekio • 2 mo. This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This time it’s my league start in POE 3. 21Shrapnel Ballista. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. Less of a problem since one of the returning projectiles should hit. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Increased aoe seems to be giving the most overlaps for me. Fires a returning projectile that can be caught. 70 sec Critical Strike Chance: 5. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. -Can catch up to 30 Returning Projectiles. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Trying POE after 3+ years break. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. G. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. if you have space to run it, you probably should. Ultimatum WILL be back in maps. Edit: increased aoe does increase the spread of projectiles as well as explosion. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. Flame Wall adds fire damage to projectiles that pass through it. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Return is the same mechanic - return projectiles essentially count (at least they did when. " I am wondering:Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. The projectiles return to the source. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. All projectiles have a speed, which can be altered by. Shattering especially, since all the projectiles AOE can shotgun so with good. 5% increased Projectile Speed This is a Support Gem. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 60 sec Critical Strike Chance: 5. 22In this video I go over a potential use for the new Return Projectile Support that. Anomalous Returning Projectiles Support, Returning Projectiles Support. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. The target it returns from is added to both lists. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. . Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Tag: Support, Projectile. the order is: 1 ⇒ 2. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This means it fires 4 Projectiles per second. Projectiles from Supported Skills Return to you from final. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. 20 league, is now coming back as a. It causes projectiles to return and pierce all targets while returning. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. 0. This was made possible in 3. Numbers will look weaker than the build realistically performs. 5% increased Projectile Damage This. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Stay sane, Exile! Path of Exile 3. MayTheMemesGuideThee. Can Store 1 Use. Wiki wiki. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Projectiles from Supported Skills Return to you from final target. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. its a good support for straight up damage (39% more). Fireballs' explosions. 7. 5 or. Historic Quant/rarity WILL be reverted. 5% chance to Return to you Supported Skills deal 0. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). The 3 secondary projectiles is the damage dealing portion of the skill. lets say your tooltip says 1000 dps and your damage source is physical damage only. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Returning Projectiles Pierce all Targets. It gives - 15% increased Projectile Speed. Level: (1-20) Cost: (6-23) Mana. Gerblat • 2 yr. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)? A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. First impressions: This notable is nothing special. After the nerf to Vengeant Cascade, Return Projectiles Support was born. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. PoE Nimis: what it is. 50 sec Critical Strike Chance: 5. POB: build concept is not originally from me (Please see AZsrr Youtube channel). GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. . It’s too early to say anything at the moment. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Supports projectile skills. Cast Time: 1. Cost & Reservation Multiplier: 150%. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Most of the blades projectiles just dissappears instead of returning. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. Frigid Bond Support. "Projectile skills deal less damage" Sounds global. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. 00 sec. It causes projectiles to return and pierce all targets while returning. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. PoEDB provides things come out each league, as well as items, uniques, skills and passives. As it goes with any random build - there are no problems with trash mobs. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. PoE Projectiles 3. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. I would imagine that other duration projectiles will work in a similar way. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Far Shot could start at -50%, -30%, or it could be 0. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. nerdler33 • 11 days ago. " Thanks for correcting my noob moment of 2016. Level: 1–20. Attack, Projectile, Chaos, Duration, Vaal. 2. Contents. Requires Level 48. Projectiles from Supported Skills deal (70-61)%. (2-75) to (3-113) Added Cold. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. Only one projectile behaviour can be applied each time a projectile hits a target. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. . Molten Strike + Returning projectiles league start. Return Projectile Support Creates A New Potential League Starter | PoE 3. This calculator complements PoB to help users estimate their true single target DPS against. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. Yes returning allows projectiles hit the target twice on the way out and on the way back. Only one projectile behaviour can be applied each time a projectile hits a target. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. It’s powerful against bosses. POE Anomalous Returning projectiles Wicker Man Spectre. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Anomalous Returning Projectiles Support. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. 4. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Returning Projectiles: Supports Projectile Skills. See full list on poewiki. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Return. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. With the new Returning Projectiles gem introduced in Patch 3. A projectile can chain from 1 target to the other as a secondary projectile, while a primary projectile also hit it. This means that if a skill is. For example - Kinetic Blast. When it collides with something it will shatter,. Additional projectiles will reduce the time between each. Release to fire it, leaving spore pods in its. It causes projectiles to return and pierce all targets while returning. Return to you. 23-July-2021 update: Originally recorded for 3. AoE breakpoints : The base radius of the skill is 18. Returning projectiles can hit the same enemy a second time, yes. Chain Support Supports projectile skills, and any other skills that chain. 2. This time it’s my league start in POE 3. . Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. For the passive skill, see Projectile Damage (passive skill). Pierce - Fork - Chain - Return. Returning projectiles account for over a third of our total damage. 00%. In order to also make thorn arrows return, at least 55% total projectile speed is required. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. PoE Projectiles 3. Base duration is 12. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. This support also provides more projectile damage. Level 15. Requires Level 38. These projectiles return to you when caught and can be launched with Whirling Blades. Supports projectile skills. Obvious enough, "projectile attack damage" versus "projectile damage. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Simplified projectile returning. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Supported Spells gain Intensity when you Cast them. Tag: Support, Projectile. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Of the 5 projectiles, only one hit can happen. GGG has the following to say about projectiles that "fade". Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. With this guide, you should have a higher level. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. Projectiles from Supported Skills Pierce all Targets while Returning. The projectile fades quickly, reducing damage and freezing chance until it dissipates. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Bulk Divine Orbs. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. 25*1. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Requires Level 38. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. The Divergent quality grants +1 Chain, which further increases your clear. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Pretty neat, but we can go further. Nimis is a unique Topaz Ring. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Point Blank is based on the projectiles flight time rather than it's relative position. ) and we can guarantee all the split. It is similar to the effect of Mimi’s but with the reduced projectile damage. Server: PC, Xbox, PS. + (20–30) % to Lightning Resistance. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . Now all effects that cause projectiles to return do so in any case that they can. Buy PoE Currency Cheap. Projectile "Projectile Damage" redirects here. Vengeance Cascade has a similar effect but only support attack projectile. Returning Projectiles Support Support, Projectile. It causes projectiles to return and pierce all targets while returning. This can only be done with the hydrosphere gimmick. warrior, archer, mage, etc. HFT builds seem to not be too socket starved, and I. Returning Projectiles Support is not implemented properly in PoB. Splitting steel received a very significant buff in the patch notes. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. The wiki even states "Exact damage scaling yet. After traveling a short distance the projectiles enter a second form. Projectiles are fired in random directions. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. ago. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Numbers will look weaker than the build realistically performs. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. In 3. Projectiles cannot chain back to a target it has already hit. This is with Wilma's, the stacks would get out of control. qaz012345678. [3. ex main arrow flies 100 units, then forked. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Effectiveness of Added Damage: 125–165%. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. ago. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. That being said projectiles returning is always the last step so chain would not work again after a return. now that is a big difference! surely worth considering the swap for single target. A place to talk about POE builds, mechanics and interactions. Corrupted. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. 22 Important Details -::-Spoiler. It does not grant a bonus to your. Refreshing the duration when they expire and returning them early is pretty broken. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. In addition, it increases your Dexterity by 36, but the real value is. The total distance for projectiles is 150 units. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. At the time, Nimis is basically the same thing but on an item. Projectiles from Supported Skills Return to you. Over 20 new active skill gems WILL be added. Shattering especially, since all the projectiles AOE can shotgun so with good. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. So for a skill like Lightning Arrow, it's already decent, potentially very good. Fun while it lasted, a common refrain for POE. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Both can be used with any projectile skill. Requires a Dagger or Claw. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. Only one return projectile from Lightning Trap can hit. Returning projectiles will move away from the player. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Now converts 60% of physical damage to chaos damage (from 50%). While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. -::- 3. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Enemies can be hit by multiple arrows from the same. Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. With a single word, a. 22 that focuses on speed, explosion, and survivability. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. 00%. Now all effects that cause projectiles to return do so in any case that they can. 1. 7 million DoT DPS to a single target. Ice Spear is a cold spell that fires projectiles in sequence. Return: By default with for example Returning Projectiles only primary arrow will return. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. It can hit something again on the way back, potentially resulting in 2 hits on same target. Projectiles from Supported Skills Return to you. This build uses i. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Divergent Lightning Trap. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Need help, I'm running an EB Inquis battlemage variant. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. it'll follow the same rules as most everything else that triggers. 38 multiplier) -: 20% more attack time (x0. It does not grant a bonus to your character, but to skills in sockets. 5% increased Projectile Speed This is a Support Gem. Projectiles have (0–20)% chance to Return to you. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Golden Oil; Buy PoE Currency Cheap. Vaal Venom Gyre can be obtained by vaaling the gem. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. I looked into this a bit more, and the wiki claims otherwise. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Level: (1-20) Cost: (8-20) Mana. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. The projectile itself cannot hit, but the explosion of the projectile can. 5% increased Projectile Speed This is a Support Gem. Projectiles Return to you at end of flight. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Effectiveness of Added Damage: 240%. Vengeant Cascade makes your primary projectiles return. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. . Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Attack, Projectile, Totem, Physical, Bow. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 1. 22, Lightning Trap Saboteur. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 2.